Saturday, January 27, 2007

Another milestone

I've updated version on getjar. Now player can choose form warrior, mage and archer. My next big milestone would be adding small quests and final boss, as well as some minor enhancements. Stay tuned :).

Wednesday, January 24, 2007

Update for getjar almost ready

One more thing awaits to be implemented before I update version on getjar. That thing is bonuses from actual character class. I want something what works like when you put many points to magic you became a mage, if you favour melee you will become a warrior.

Updates from previous version :
  • Magic! ( with spells like fireball, frozen blast, identify, show enemy stats, etc.)
  • Icons what shows what kind of weapon are you using ( melee or distance )
  • Ability to buy and equip item at the same time in blacksmith menu
  • Now magical knife will not add to archery attribute and magical distance weapon will not add to melee
And here is screenshot from the latest version :

Wednesday, January 17, 2007

Updates, updates and updates

Ok I apologize, it's impossible to work on two games at the same time, so now I'm only working on Sigmore Mines. I'm trying to devote one hour every day to work on SM. This resulted in small updates almost every day :). My actual version has :
  • Healing shrines
  • Some form of gambling : you can buy unidentified items
My next milestone will be adding magic system, I postponed this as much as I could, but now I think that this is something what will add new playability to game.

Tuesday, January 16, 2007

A few Sigmore Mines updates

As now I have a beta tester, the quality of Sigmore Mines is going to enhance:). Right now I have a new version laying on my hard drive with such changes as :

  • Portals and stairs are asking you if you really want to use them
  • When distributing level up points to attributes, "go back" will only automatically gain focus when there is no more points left
  • Magical items in inventory are now marked with "!" sign
  • Fixed bug in key handling function what prevented using targeting on some phones
  • Fixed some minor inconsistency in menus
  • Tuned up difficulty level because the game was a bit to hard
  • Sometimes you need a key to go down to next dungeon
  • Main screen shows now what weapon are you using, if your hit-points goes to low,they will change color to red.
  • In character screen there is info about how deep in dungeon you are.

I will update version on http://www.getjar.com/ when I will make more things, right now I my "to do" list looks like this :

  • add ability to load and save game, this feature will probably be the only difference between demo and commercial version
  • maybe add a bit more variety in titles
  • add healing shrines
  • looked doors with keys on enemies
  • quest : kill enemy X and take his weapon or something
  • some form of gambling either cash gambling or buying unidentified items like in diablo
  • this one is quite fun : go to my website, watch an add or something and get a code for free gold in game :D
  • quest : find/rescue a person guarded by a mini boss
  • ability to view enemy stats (this could be as a magic spell)
  • and of course I need to add magic attacks

Sigmore Mines and few more things.

First of all I want to thanks for all the feedback I've got about Sigmore Mines. Some people have even asked how to buy full version:). Looks like my work on Simore Mines is not going to end so easily ;). My priority now is to add ability to save game state. Then I will look at magic, but I think that magic should be more as something what give bonuses for example "for next 20 turns you have +2 defense".. well it's something I need to think about. Any ideas are welcome :).


As for my next PC game, I'm going to work on it in parallel with Sigmore Mines, so don't worry nothing will be abandoned. Only one thing has changed. In previous posts I was talking about Space Station Manager.. Well I still think it would be a great game, and I always wanted to make some kind of manager game, but lately I have bought a card game called "Dungeoneer". It's tactical-fantasy game with cards, dices and such, really cool :). So cool that my next PC game will be some kind of tactical fantasy :) (but I still want to write this Space Station Manager, it will still happen, but in far future). When I have spoken about it with my friends they said, that if done well, it could be even better then this "manager thing".


My vision of Space Station Manager

In regards to Space Station Manager:
If everything goes as planned, Space Station Manager will put you in a role of captain and manager of station orbiting around a planet. The planet could be hi-tech,medium economic or mainly mining colony. Type of planet determines how much and what kind of traffic is coming from and to planet. For example mining colony will mostly export minerals, while hi-tech planet will generate manufactured products. As for the gameplay I'm planing right now two modes, first mode will be free play (sandbox) where you do what you want, second would be scenarios where you must do some scenario given tasks as for example earn 1.000.000$ in 1 month.


As for Sigmore Mines, I need to prepare release version and put it on my site and on www.getjar.com. If this game will draw attention and somehow people will begin to ask me for more polished version, then I may start working on it again.

Sigmore Mines for free?

Sigmore Mines is roguelike mobile game I've been developing as my next project after completion of Treasure Digger. The development time of this game has been extended quite a lot by my studies and now I'm at the point where I begin to think that it is time to let Sigmore Mines go as a free game (and a bit uncompleted comparing to my original idea of how it should looks). If you like it you can think of buying Treasure Digger as a form of donation :).


As for my next project I'm thinking about going back to creating PC games. There are few ideas floating around, but right now the idea of space station manager has the best changes to be picked.

Treasure Digger for Your mobile

This is my first commercial game for mobile phones. It's quite good and I'm proud of it :). Here is description from my web page :

Logic game, You are a dwarf, which picks gold. Watch out for falling rocks which may kill you or cut your way out.




Game Features:
- ability to save your progress at any time
- ability to turn on/off sounds
- next levels unlocks as you pass through
- 20 mind challenging levels


Here you can download it ==> My games web page :)
I hope you like it.