Monday, October 29, 2007

Block Logic released

I have just uploaded Block Logic to getjar. I also have updated my webpage. Finally I've decided to release it with 25 levels, if it will be not enough I will make some more, but right now I want to start working on Sigmore Mines 2 (in my free time between university projects).

Tuesday, October 23, 2007

Block Logic - the look

Hi all,
I've got 20 levels in Block Logic right now. Ideally I would like to have 50, and start making SM2... Making levels is a long process. It's even longer when all your ideas are eaten by the few beginning levels..

Any way are are some screens from level two and three. BTW What do you think of this kind of isometric view for SM2?



Sunday, October 14, 2007

Block Logic - almost finished

I have almost finished my game :), what is left is the part responsible for playing sounds and..making few more levels (right now I have ten). I don't want to write about when I hope to have finished version, but.. ok I assume that I will finish within a week or two and after that I'm going to slowly work on Sigmore Mines 2 :) (in fact I can't wait to work on it, but I have sworn to myself that I will finish Block Logic first).

Saturday, October 6, 2007

Block Logic

I'm in the middle of making my logic game for cell phones. Hm, ok not middle,it's more like 70% of already made game. Animations of player, graphics, game logic - all of this is already made and working. I need to create some levels and I'm also thinking of random level generator. Hm do you think that sound is important in mobile games? Because until now, every game what I have made for cellphones was without sounds.. Should I work on some sounds for Block Logic or is it "not necessary luxury"?