Saturday, June 28, 2008

New game mechanics

I the next few lines I will try to explain what is on my mind lately, so.. please bear with me :)

Sigmore Mines 1 had standard Diablo like game mechanics. You were warrior or whatever and your class was unchangeable during the whole game. Also all your stats could be increased while you level up.

In Sigmore Mines 2 I was thinking of changing this a bit.. What if your character class is defined by your actions? Let suppose that you have 3 attributes which you can't change directly by assigning level up point's to them, but rather by you actions in game. These attributes are (I need a good names) : melle attack proficiency, magic power, distance attack proficiency and they are from 1 to 100. Now, every time you use a close combat weapon, your melle attack proficiency increases while other two decreases at the same time. At this point if you add to weapons and spells statistics a minimum proficiency value, we will got a system which automaticaly balances itself. If you only will use magic you will be great magican but poor warior, if you use magic and weapns you will be medicore warrior and medicore magican.. I would like to have also a few stats which can be increased on level up and a set of skills which player can have and upgrade.

Wednesday, June 25, 2008

Magic in Sigmore Mines 2

This post is the one from the "if you have an idea, it's good time to share it with me" series. I was thinking about magic system for Sigmore Mines 2, I have came up with this ideas:

Attack spells:
  • Fire ball
  • Ball of frost
  • Spell what sets monster on fire (for a few turns)
Defense spells
  • Temporary increase of stats
  • Shield spell
Other spells
  • Identification
  • Healing
  • Summoning a friendly monster
  • Seize a monster

Any other ideas? :)

Monday, June 23, 2008

My first web game

I have finished making my web game : Zuzu Balls. It was my attempt to create a web game, to know and "feel" the technology involved. Maybe someday I will make a web version of Sigmore Mines :). Anyway tell me what you think about this game, as I'm giving it to you for free :).

Monday, June 16, 2008

Unidentified items in Sigmore Mines 2

As you already know from the title, I have implemented unidentified items. You can find them in dungeon (although you need some luck to do it) or just buy them at the blacksmith. Right now they just give you some bonuses to your stats, but later when I will implement magic, I will allow them to have some elemental damage/resistance also :).

Wednesday, June 11, 2008

Just a screen

Hi all.. I'm sorry, I'm very lazy lately.. I mean very very very lazy... I haven't touched Sigmore Mines 2 nor my master thesis (although I'm on schedule with it). I'm giving you promised screen of town portal :) :




I was also playing a bit with applet technology. I have written a simple game in which you match 4 or more balls of the same color. Hmm ok looks like I wasn't that lazy after all :). Anyway this game lacks of "game over" screen and sending high-scores to the server. I'm treating this game as a test of my webgames writing skill.

Monday, June 2, 2008

What I have found on web

I was curious and typed Sigmore Mines in google. And you know what? Looks like I don't need to make Sigmore Mines 2 because it's already made :D link

And someone made a review :) too bad it's not in English so I don't understand it.. anyway here is link to the Sigmore Mines review :)

Sunday, June 1, 2008

A bit unrelated to SM but still..

I was thinking a bit recently (yeah it happens to me sometimes;) ) , what would you my dear readers said about Sigmore Mines 2 also ported to PC? As a web applet more strictly speaking. You could play from web browser on any operating system, and maybe from time to time click on the google add ;). Well, I don't know how much Sigmore Mines would be cool as a web game, but still I'm a bit tempted to try it someday..

Also I should probably post more often.. Maybe twice a week on certain days like Tuesdays and Fridays? Hm.. And images.. images are nice, I should definitely post more images on my blog. So..next time I will show you how portals look like, but you will have to imagine that they are animated (because they are).