Friday, March 23, 2007
Raytracer : next iteration.
As you can see new thing added are reflections :).
I'm also happy because today Sigmore Mines has been bought by fourth(yes 4th) person. Now I can buy new Porsche ;). Btw if you have any suggestions regarding how to make SM better, feel free to post about it.
XNA Pacman (or PackMan in this case ;) )
Ok, you wanted it, you get it. Here is link to source code : PackMan. Nothing fancy really, but you may be interested at switchable behaviors ghosts have (chase stance and run away stance). The sprite of player is animated.
Thursday, March 22, 2007
What I'm doing now
I've done Pacman in XNA for my Uni project, but it looks crude.. Well it works, and behave like original pacman game, but graphics looks like programmers art.. Nothing to show off really.
But there is one thing I can show you. On subject called Photo-realistical graphics, we are making raytracer (each one it's own). Here is picture from latest version of mine :
There are two spheres and a plane. Scene contains also 3 light sources.
But there is one thing I can show you. On subject called Photo-realistical graphics, we are making raytracer (each one it's own). Here is picture from latest version of mine :
There are two spheres and a plane. Scene contains also 3 light sources.
Friday, March 9, 2007
What next?
Well I don't have much time now to write my own games, but on one of my subjects on university we are learning XNA framework. One of tasks on this subject is to make a packman game using XNA framework. I don't know if it will have any professional look, but I when it's done, I will release it for free. So looks like my next game will be packman :)
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