Monday, June 1, 2009
Tweeter
I have created an account on twitter http://twitter.com/kamilt . I don't know how it will work for me but I think that short notes about my development status are more likely to be kept updated be me, comparing to long blog posts for which I don't have much time lately. So no just for testing period, I invite you dear reader to follow me on twitter :).
Saturday, May 9, 2009
What I'm doing now?
I know, I'm not posting much lately, but the fact is that there is not much to post about. In my work I'm spending 7.5 hours at front of the computer working with T-SQL + C# or PHP, and after work I try to learn German so in the end I don't have much power left to make something else.. I wish I could speak German fluently, but well.. it takes time.. Anyway I have a list of things I want to do in the near future :
- Change entry page of my website so I could divide content based on topics such as j2me games, windows mobile games, pc games, other application, a bit about me etc, but I don't have idea how it should look right now..
- I have written some small useful apps and I want to put them online, but I need to make them fit my webpage content (look one point up).
- I'm learning .Net 3.5 Windows Presentation Fundation and already have an idea for 3 different apps which I want to write using this technology.
- I'm in the beginning of writting Windows Mobile Game - engine and main menu is done already (Stani - I fixed the menu, shoudl work with your thumbs now ;) ).
- Want to see next Star Trek movie :D
Tuesday, April 21, 2009
Sigmore Mines 2 Nightly builds
Hi,
I have a bit of motivation to work on new features of SM2. The result of this is a nightly build version of Sigmore Mines 2. If you want to live on edge and see today test upcoming features, go to my forum and download latest nightly build. Here is the direct link : click.
I have a bit of motivation to work on new features of SM2. The result of this is a nightly build version of Sigmore Mines 2. If you want to live on edge and see today test upcoming features, go to my forum and download latest nightly build. Here is the direct link : click.
Friday, April 10, 2009
Easter Wisches
I'm going to Poland for Easter and I'm not taking my laptop with, but I will try to visit my forum from time to time so hope to see you there :) - forum.
And of course happy Easter very one :).
And of course happy Easter very one :).
Saturday, April 4, 2009
SM2 1.02
Sigmore Mines 2 - Version 1.02
* Fix : Corrupt save game when book was in inventory while saving.
New version is now posted to all three portals (GetJar, Mobilerated, Phload), how soon it will available for download depends on portals' processing time.
* Fix : Corrupt save game when book was in inventory while saving.
New version is now posted to all three portals (GetJar, Mobilerated, Phload), how soon it will available for download depends on portals' processing time.
Friday, March 27, 2009
New platform for my games.
I somehow managed to caught a flu.. as a consequence of this I'm laying all day in bed (with headache and stuffy nose all the time..). On the bright side of this, now I have time to think about my next hobby project. Yeah, I'm still starving to make a nice rpg game (not necessarly direct Sigmore Mines continuation), but this time I want to target different platforms and decided to check my luck with PC and PocketPC and the same time. I already have a simple 2D engine for PocketPC (but running on OpenGL so 3D is also possible) and I want to make a simpe minigame to test it. However I havent decided yet, how simple is simple enough...
Saturday, March 21, 2009
RPG Rules
I was thinking a bit about rules system for rpg game. If your system is poorly designed, it in no time become uncontrollable and you end up with unbalanced game. When to think of it, all those stats numbers are probably interesting only for economists, but not for gameplay. The truth is that player will not see the difference between attacking monster which is for example 10% stronger than player, from monster,which is 15% stronger..
To see the difference, the difference must be big enough, and if small differences are not useful, the rpg system should not allow them at all. To make such system I have grouped tasks into difficulty levels. I've created a few groups, just easy, normal, hard and difficult.
I run a simple test program to see the outcome of such system, here are the outputs:
Attacking easy enemy
To see the difference, the difference must be big enough, and if small differences are not useful, the rpg system should not allow them at all. To make such system I have grouped tasks into difficulty levels. I've created a few groups, just easy, normal, hard and difficult.
I run a simple test program to see the outcome of such system, here are the outputs:
Attacking easy enemy
- Hit
- Hit
- Miss
- Hit
- Hit
- Hit
- Hit
- Hit
- Hit
- Miss
- Hit
- Hit
- Miss
- Hit
- Miss
- Miss
- Hit
- Miss
- Miss
- Hit
- Hit
- Miss
- Miss
- Miss
- Miss
- Hit
- Miss
- Miss
- Miss
- Hit
- Miss
- Miss
- Miss
- Miss
- Hit
- Miss
- Miss
- Miss
- Miss
- Miss
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