Well I was playing a bit lately with concept of web browser java games. I wanted to start with something easy but not boring and after pondering with a few ideas I've settled with side scrolling shoot-em up type of game. Right now it's in very alpha state ;), much like a proof of concept then an actual game, but still I've decided to upload it to the server so others can follow it's development - I really hope there will be something to follow ;).
So here is its address: www.ktgames.net/webgames/pux
Controls are:
W/S/A/D or arrows - movement
SPACE - fire
Yes I know that it's the title from sigmore mines.. you can think of it as a Borg ship :P
Saturday, October 31, 2009
Saturday, October 24, 2009
Sigmore Mines 1.06
Hi, I've just posted to portals a new version of Sigmore Mines 2.
It's bugfix update only. On some phones (tested on Nokia 5310) the game was hanging while selling items and while displaying the about dialog - now it works fine.
It's bugfix update only. On some phones (tested on Nokia 5310) the game was hanging while selling items and while displaying the about dialog - now it works fine.
Friday, October 23, 2009
Sigmore Mines as web browser game?
Well I have a question for you my readers (if anyone is still reading my "forgotten" blog):
What do you think of java web games (applets)? I know there are few, mostly massive multi-player ones, but what would you think of sigmore mines as a web browser game?
What do you think of java web games (applets)? I know there are few, mostly massive multi-player ones, but what would you think of sigmore mines as a web browser game?
Sunday, September 6, 2009
Back from hollidays
I'm back.. well one week is something but surely not enough.. Anyway I really should start making some game :D
Friday, August 21, 2009
Hollidays
Well I know that recently I suck at blogging.. but now I have an excuse ;) from today evening up to 3 September I'm on holidays and I will at least try not to touch the computer ;).
I think also that SM2 was my last J2Me game (probably). The idea of PC + Windows Mobile combo died out due to the poor performance of the second.. JavaFX looks promising (and would be even more promising if they made runtime for Android also), but it is still developing technology so I'm a bit afraid of investing my time in it. Right now I think about Applets - they could be played on win, linux, mac. For userbase I could just embed my applet into Facebook app and hope that someone will like it ;).
Sunday, August 2, 2009
Sigmore Mines 1.05
Hi,
I've just posted new version to the portals (better latter then never ;) ). As for tweeter. It didn't worked for me. This service is a bit of crap.. All what I've got were people who follows thousands and were followed by thousands - in other words some spam-links_farm stuff.
Ok but back to the main topic. 1.05 release is important one. It fixes bug with overload penalty discovered by "animate". In previous versions even when the game was telling you that you were punished for carrying to much stuff, you actually weren't because, monsers' action points where not refreshed after their turn (only after player's turn). Now they are, and this affects also spells rest time, this probably rendering game a bit more difficult.. Anyway and as always, have fun :).
I've just posted new version to the portals (better latter then never ;) ). As for tweeter. It didn't worked for me. This service is a bit of crap.. All what I've got were people who follows thousands and were followed by thousands - in other words some spam-links_farm stuff.
Ok but back to the main topic. 1.05 release is important one. It fixes bug with overload penalty discovered by "animate". In previous versions even when the game was telling you that you were punished for carrying to much stuff, you actually weren't because, monsers' action points where not refreshed after their turn (only after player's turn). Now they are, and this affects also spells rest time, this probably rendering game a bit more difficult.. Anyway and as always, have fun :).
Monday, June 1, 2009
Tweeter
I have created an account on twitter http://twitter.com/kamilt . I don't know how it will work for me but I think that short notes about my development status are more likely to be kept updated be me, comparing to long blog posts for which I don't have much time lately. So no just for testing period, I invite you dear reader to follow me on twitter :).
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