Ok, so.. I stopped developing GAWIN. It's not abandoned and threw to trash, but for now I have switched back to mobile games development.
I think I will work on it (Project GAWIN) again in some future, but I don't think that it will be in the same form -> probably I will switch to top down 2D view, but how knows - it's a distant future isn't it?
Right now I'm making quite fun logic game for mobile phones - it's using isometric title engine which later I want to use for my next roquelike project. This new roguelike will not be direct continuation of Sigmore Mines, but as I gained an experience (and some user feedback also) by developing SM, I want to create new game from scratch. This time I hope it will be bigger, better and more addictive. In parallel I will develop the same game for PC platform (I hope). If you have ideas for this new roguelike rpg, just write about it on my forum.
After that I will go back to GAWIN.
Showing posts with label Project GAWIN. Show all posts
Showing posts with label Project GAWIN. Show all posts
Sunday, September 23, 2007
Monday, September 10, 2007
The GUI stuff
I have made a menu system for planet. I also made a menu system for buying and selling things on the marked. I just don't have implemented any things to buy or sell, also I don't know (yet) how to implement what kind of goods could be bought on which planets..
From other things, I tested GAWIN on macbook (G4) and it worked flawlessly out of the box :)
From other things, I tested GAWIN on macbook (G4) and it worked flawlessly out of the box :)
Thursday, September 6, 2007
Internet acces
Sorry for not posting much lately. Here where I live I don't have Internet access in my flat. Now I'm writing from the local library. As for GAWIN stuff, I'm working on the guis mostly. I've implemented flying to planets, then planet screen is showing up and right now I'm trying to implement trading screen. Stay tuned ;)
Wednesday, August 22, 2007
Camera improvement and new GUI stuff
Today I have finished adding new functionality to my camera. I'm really proud of this new feature :). When I select a planet from list or by directly clicking on it, the camera rotates around ship to show selected planet in center of screen :). Speaking of list.. I have fully working list view :). Selecting a planet also displays it's data in the information area, as you can see on screen :). In the upper left corner you can see "fly to planet" button. This is my next task to do.
Monday, August 20, 2007
Some GUI stuff
I've created some simple, but powerful gui system. Right now I have text buttons, buttons with images and text area what automatically warps text to new line and supports scrolling. Oh did I mention that I have my own cursor too?;) . GUI is implemented using Molly Rocket's Immediate GUI technique.
Drop down of FPS is because of not frustum culled planets - easy to fix in future :)
Drop down of FPS is because of not frustum culled planets - easy to fix in future :)
Saturday, August 11, 2007
Randomness.
I'm losing my momentum of adding new features to my game.. Since a day or two (or three) I haven't added anything significant to the project. I'm striving to make myself working on some code, as a result GAWIN has gained random names generator for purposes such as naming celestial bodies. Tracking camera as I call it, is also implemented. It's centered on spaceship (a sphere right now) and you can rotate your view anyway you like. No zooming, though, I will implement it later. I have also some design plans for gui stuff. Right now I'm working on random generation of solar systems. It just generates random sized planets, but I want it to take also into account how far a planet is from the sun (to generate it's size and type of surface). After that I will probably work on gui.
Sunday, August 5, 2007
Project GAWIN : 5 August
I have implemented TextSceneNode class, now I can have descriptions of planets or spaceships floating near them on the screen. I'm thinking what to do next.. should I go for gui system, random solar system generator stuff, or maybe should I implement some basic functionality of spaceships?
Recently I have discovered a blog of someone who is just like me creating the same type of game, using the same technology - Java. Well he is even in my age :P. Hmm, a friendly competition? Cooperation? All I know that he has working gui stuff, so I have better get back to work ;) Here is a link to his work : Solariad
Recently I have discovered a blog of someone who is just like me creating the same type of game, using the same technology - Java. Well he is even in my age :P. Hmm, a friendly competition? Cooperation? All I know that he has working gui stuff, so I have better get back to work ;) Here is a link to his work : Solariad
Thursday, August 2, 2007
GAWIN : New update
Tuesday, July 31, 2007
Project GAWIN - First screen
Ok, this is the game I'm working on now. Inspiration for this game comes from such titles as Elite/Frontier, Privater. Google is your friend if you don't know this games ;). As a short description I can tell you that action of this games (and my also) is located in space, you are the owner of spaceship and you can travel to different solar systems, trading, exploring, fighting pirates etc. I want the same to be in my game plus some more ;), one thing what will be different is view. In my game you won't sit in your ship's cockpit, to simplify my work a bit I want to make a view like in homeworld. As for name.. GAWIN is acronym - Game Without Any Interesting Name, I've just switched A with W, so it sounds better. When I will come up with some story then maybe this GAWIN will mean something. Anyway here is first screen :

The dwarf and text are just 2D gui test stuff (yes this is still my own furion engine written in java), what you can see is star (the biggest sphere in the center) and two planets, one planet (this bigger one) has one moon. Engine has it's own scenegraph implemented so planets are revolving around star and moon is revolving around it's planet and around star.

The dwarf and text are just 2D gui test stuff (yes this is still my own furion engine written in java), what you can see is star (the biggest sphere in the center) and two planets, one planet (this bigger one) has one moon. Engine has it's own scenegraph implemented so planets are revolving around star and moon is revolving around it's planet and around star.
Subscribe to:
Posts (Atom)
