Showing posts with label XNA. Show all posts
Showing posts with label XNA. Show all posts

Friday, April 20, 2007

XNA Shaders




I've just putted on my page source code to some shaders in XNA. You can find them in University projects.

What's in package :
- Phong Lighting (per vertex and per pixel) : Key 1 and 2
- Bump-maping : Key 3
- Paralax-maping : Key 4
- Miror like material : Key 5
- Glass like material : Key 6
- Glass like material with light spliting : Key 7
- Glass like material with light spliting : Key 8
- 2D Post processing - Negate : Key 9

Friday, March 23, 2007

XNA Pacman (or PackMan in this case ;) )

Ok, you wanted it, you get it. Here is link to source code : PackMan. Nothing fancy really, but you may be interested at switchable behaviors ghosts have (chase stance and run away stance). The sprite of player is animated.