Thursday, February 19, 2009

Sigmore Mines 2 v1.01

Today I have posted a new version of Sigmore Mines 2. I don't know how fast each portal will update its content, but I think it is a matter of hours.

What is new in 1.01?
- I fixed a spelling error.
- Not recognizing that final quest was finished is fixed.
- Introducing normal and hard difficulty setting.

Hard difficulty is the difficulty of SM2 v 1.0
Normal difficulty means:
- more chances of getting gold from killing a monster
- more chances of hitting a monster (+10%)
- few monsters have less mana, attack rating, defense rating

Previous save game is compatible with this version, when old save game is loaded it is treated as a game on hard difficulty setting.

Monday, February 16, 2009

Future plans

Hi all. I have on my hard-drive SM2 1.01 version with minor fixes. Actually with fix for misspelled "Strenght" and sometimes when you kill final boss, the game didn't recognize his death.. Yeah there are persons who have finished the game ;), but due to the number of feedback regarding of difficulty of the game, I have decided to add a difficulty setting in the options menu. Current difficulty level will be a hard one, and normal will be a bit easier.

Thursday, January 29, 2009

After a month (well almost)

Hi all,
It is almost a month from release of Sigmore Mines 2 and I must admit, I'm happy how the things are going. Looks like there are no show-stoppers bugs in my game, and the game itself was well received, by the players :) (thanks for the mails guys!:) ). I am also surprised that Sigmore Mines 1 is not dead. I thought that when I release SM2, no one will buy SM1 - guess what, I was wrong :).

Looks like even with this beta testing phase, I still managed to include such thing as "Strength" instead of "Strenght".. I don't want to release a new version only to fix spelling error, so I think I will implement new functionality also. Someone suggested such thing as high-score table. I really like the idea, especially when connected with posting score online. I am just not sure what player actions should be incorporated into a score and how to weight them.



By the way. Maybe someone know free subscription system which I could use to notify the participants of a new versions of my games? What do you think about building community around my website? How would you like it to look like?

Saturday, January 10, 2009

Sigmore Mines 2 featured on Phoload!

Looks like Phload like my game so much that they have decided to put it on the main page:). I don't know for how long it will be there, but I'm happy that they liked my game so much to put it there:).

PS I've just arrived to Vienna, I will answer all mails tomorrow.

Thursday, January 8, 2009

First day of waiting

I am still waiting for portals to process my game. Getjar product information is saying that SM2 is active*, but the link they gave me is still not working. On mobilerated my game has "pending" status.

What was a nice surprise for me is that even if the game still cannot be downloaded from portals, I have got sales! (yes sales - not just one :) ). But please people, wait for the game, be sure it's working on your phone before you buy it, ok? I am doing it for fun and fame ;) but as a lone game developer, I don't have all the handsets of the world and I can't ensure that it's working on all phones. So first download the game (when it will be possible), play it a bit and if everything is fine, but it ;). But still those sales were a nice birthday present :).

* The getjar site is a bit of lottery now.. if you have "Application not found" page, just hit refresh until it "finds" the app..

Wednesday, January 7, 2009

Sigmore Mines 2 Released!

Today are my birthdays and as a birthday gift, I have decided to release Sigmore Mines 2 :). Website is up and game files are posted to portals (getjar and mobilerated). Now I have to wait and see how players will like my game. Anyway happy playing :)



Monday, January 5, 2009

Hunting bugs

Even now as I'm writing this post, someone is (probably) playing SM2 trying every wired combinations to find bugs which I couldn't find before ;). Looks like I have bugs in level generation code, too powerful spells, something called "null crossbow" ;) and few other things. But everything is being fixed sooner or later. Yet I must admit, I did not expected to have so much minor mistakes in my code.. oh well.