Thursday, November 15, 2007
My small app :)
This time I want to write about something different from games. A week ago I have written a small application what was supposed to help me learn new English words. No I have about 150 English words in it and I have to admit that this small app really helps. :) Soon I will put it on my website (as a freeware I think) and I will start begging for donations then;):D. Anyway meanwhile I will update my site with a new "product", you as my royal blog reader can have exclusively sneak peek at this little app : Link. Please tell me what do you think about it. :)
Monday, November 12, 2007
Sigmore Mines 2 or Sigmore Mines Upgrade
Lately I was thinking about something. Is it better to write Sigmore Mines 2, from scratch or maybe I should concentrate on upgrading Sigmore Mines? With SM I already have graphics, working gameplay, and I could only concentrate on improvements. With SM2 I could implement new gameplay ideas (I don't know if they will be better or not), but I will need to make new sprites, new everything.. Also the difference is that with SM1 I could implement new feature and upload it instantly so people can enjoy it. With SM2 you will have to wait until I would release final version. So I'm asking myself (and you SM1 players) what I want.. Do I want to work on a new but very similar game, or I would rather expand existing one?
Thursday, November 8, 2007
Sigmore Mines 2 - 8 Nov 07
I was playing a bit with Sigmore Mines 2. I've made a few low level engine changes, mostly not noticeable to players, but I have managed to implement a different color for each line in my textPanel class. This have resulted in a new update for SM1, now if monster hits you the info about it will be shown in red, if you or monster miss the info will be yellow, and if you hit the monster, info about it will be in green.
Recently "Uthar" is giving me much support when it comes to new ideas, bug fixes and comments about gameplay. He has made few sprites for SM1, and in particular the way how Sigmore Mines 2 will look is mostly because of his ideas and propositions. So big thanks for him for that.
Recently "Uthar" is giving me much support when it comes to new ideas, bug fixes and comments about gameplay. He has made few sprites for SM1, and in particular the way how Sigmore Mines 2 will look is mostly because of his ideas and propositions. So big thanks for him for that.
Monday, October 29, 2007
Block Logic released
I have just uploaded Block Logic to getjar. I also have updated my webpage. Finally I've decided to release it with 25 levels, if it will be not enough I will make some more, but right now I want to start working on Sigmore Mines 2 (in my free time between university projects).
Tuesday, October 23, 2007
Block Logic - the look
Hi all,
I've got 20 levels in Block Logic right now. Ideally I would like to have 50, and start making SM2... Making levels is a long process. It's even longer when all your ideas are eaten by the few beginning levels..
Any way are are some screens from level two and three. BTW What do you think of this kind of isometric view for SM2?
I've got 20 levels in Block Logic right now. Ideally I would like to have 50, and start making SM2... Making levels is a long process. It's even longer when all your ideas are eaten by the few beginning levels..
Any way are are some screens from level two and three. BTW What do you think of this kind of isometric view for SM2?
Sunday, October 14, 2007
Block Logic - almost finished
I have almost finished my game :), what is left is the part responsible for playing sounds and..making few more levels (right now I have ten). I don't want to write about when I hope to have finished version, but.. ok I assume that I will finish within a week or two and after that I'm going to slowly work on Sigmore Mines 2 :) (in fact I can't wait to work on it, but I have sworn to myself that I will finish Block Logic first).
Saturday, October 6, 2007
Block Logic
I'm in the middle of making my logic game for cell phones. Hm, ok not middle,it's more like 70% of already made game. Animations of player, graphics, game logic - all of this is already made and working. I need to create some levels and I'm also thinking of random level generator. Hm do you think that sound is important in mobile games? Because until now, every game what I have made for cellphones was without sounds.. Should I work on some sounds for Block Logic or is it "not necessary luxury"?
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