Saturday, November 29, 2008
Almost finished?
I must admit "It's been a long road, getting from there to here" , but my todo list is shrinking rapidly and I am near release. I have replaced all gameplay pauses made by showing the messages screen with embedded text (see previous post's video). I have two more tasks on my list : 1. make save, 2. touch screen support. Also after I make save game support I will start looking for beta testers, not much, just two or three people (Uthar I'm counting on you).
Thursday, November 27, 2008
Sigmore Mines 2 - Animated Messages
I think it is time for some new information about my recent work on SM2. I worked on it a bit in the past few days and now I think I have all monsters implemented, some of them use ranged attacks, some use magic, some are poisonous and some can set you on fire. I also finished two main quests. First quest is a final boss monster in the first dungeon, he represents the ending of demo version, second main quest is.. final boss monster in the second dungeon.. (on level 50). I don't remember if I have written about this but second dungeon is generated with different way from first one and it contains hidden rooms. Today I started working on the replacement of this ugly message screen displayed after every action. I think that by making this information messages more "embedded" in game will make SM2 more appealing, I hope you agree.
Here is a new video, these are results of my todays work:
Here is a new video, these are results of my todays work:
Friday, November 21, 2008
A new baby ;)
I have become a proud owner of Toshiba Portege G810 :) and it means that, I will probably also focus a bit on the touch screen support for Sigmore Mines 2.
What can I say about the device? It's niffty little thing, 400MHz CPU, 128MB Ram, Windows Mobile 6.1, GPS and GSM Telephone, WIFI, FM Radio. I'm still playing with it (or on it.. look for "pocket ufo" in google :) ). I can't wait to finish SM2 and start developing for Windows Mobile platform :). Upgraded with Opera and TCPMP (video player with ability to play DivX and Xvid movies) it becames trully multimedia gadged :).
What can I say about the device? It's niffty little thing, 400MHz CPU, 128MB Ram, Windows Mobile 6.1, GPS and GSM Telephone, WIFI, FM Radio. I'm still playing with it (or on it.. look for "pocket ufo" in google :) ). I can't wait to finish SM2 and start developing for Windows Mobile platform :). Upgraded with Opera and TCPMP (video player with ability to play DivX and Xvid movies) it becames trully multimedia gadged :).
Saturday, November 8, 2008
Cool comics
I'm regularly reading a few online comics which I really enjoy, and because recently I have stumbled upon new one which I think is really great, I have decided to share it with you my dear readers.
My newest finding is called "Looking For Group". Its dialogs are great, graphics is great and everything is great ;-). I bet Richard will be your favorite character, after all who doesn't like undead warlocks.
Other comic is "The Order of the Stick". Adventure in the D&D climates.
I advise you to start reading them from the beginning (look at the archives), because otherwise you will miss introduction to the characters and story plot.
And yes, I'm still working from time to time on Sigmore Mines.
My newest finding is called "Looking For Group". Its dialogs are great, graphics is great and everything is great ;-). I bet Richard will be your favorite character, after all who doesn't like undead warlocks.
Other comic is "The Order of the Stick". Adventure in the D&D climates.
I advise you to start reading them from the beginning (look at the archives), because otherwise you will miss introduction to the characters and story plot.
And yes, I'm still working from time to time on Sigmore Mines.
Thursday, October 30, 2008
Hidden rooms.
Still working on the SM 2 so don't worry ;). Just today I have added "hidden rooms". Actually hidden rooms are just rooms with doors looking like normal ordinary wall. This rooms contains usually some chests and no monsters. If a character with high enough ingenuity is within the visibility range of such hidden door, then the icon will appear notifying the player that such doors are nearby. Such doors are normal doors with just different graphics so even if character doesn't have enough ingenuity he still could find (and open) such doors by accident, by stepping into a wall :).
Saturday, October 11, 2008
Dungeon generaition algorithm
I forced myself to work a bit on SM2 :). I've added new algorithm for level generation. With this algorithm cyclic connections of the rooms are possible (A->B->C->A). Actually I think that I'm not that far from the final version :) just a few thinks and I'm done. :)
Tuesday, September 30, 2008
Things what happen around me
So, I'm in Wien :). On Friday I'm going to my interview, keep your fingers crossed for me folks ;). In the meantime I'm making small projects, website here, application there.. generally nothing interesting. Oh, that company I want to work in is called VrVis, you can look at their website if you like:). They have some interesting projects in VR field I think:).
In the meantime I have moved a bit Sigmore Mines 2 project foreward. Nothing fancy was added but still it's counted as a progress right? ;)
In the meantime I have moved a bit Sigmore Mines 2 project foreward. Nothing fancy was added but still it's counted as a progress right? ;)
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