I think also that SM2 was my last J2Me game (probably). The idea of PC + Windows Mobile combo died out due to the poor performance of the second.. JavaFX looks promising (and would be even more promising if they made runtime for Android also), but it is still developing technology so I'm a bit afraid of investing my time in it. Right now I think about Applets - they could be played on win, linux, mac. For userbase I could just embed my applet into Facebook app and hope that someone will like it ;).
Friday, August 21, 2009
Hollidays
Well I know that recently I suck at blogging.. but now I have an excuse ;) from today evening up to 3 September I'm on holidays and I will at least try not to touch the computer ;).
Sunday, August 2, 2009
Sigmore Mines 1.05
Hi,
I've just posted new version to the portals (better latter then never ;) ). As for tweeter. It didn't worked for me. This service is a bit of crap.. All what I've got were people who follows thousands and were followed by thousands - in other words some spam-links_farm stuff.
Ok but back to the main topic. 1.05 release is important one. It fixes bug with overload penalty discovered by "animate". In previous versions even when the game was telling you that you were punished for carrying to much stuff, you actually weren't because, monsers' action points where not refreshed after their turn (only after player's turn). Now they are, and this affects also spells rest time, this probably rendering game a bit more difficult.. Anyway and as always, have fun :).
I've just posted new version to the portals (better latter then never ;) ). As for tweeter. It didn't worked for me. This service is a bit of crap.. All what I've got were people who follows thousands and were followed by thousands - in other words some spam-links_farm stuff.
Ok but back to the main topic. 1.05 release is important one. It fixes bug with overload penalty discovered by "animate". In previous versions even when the game was telling you that you were punished for carrying to much stuff, you actually weren't because, monsers' action points where not refreshed after their turn (only after player's turn). Now they are, and this affects also spells rest time, this probably rendering game a bit more difficult.. Anyway and as always, have fun :).
Monday, June 1, 2009
Tweeter
I have created an account on twitter http://twitter.com/kamilt . I don't know how it will work for me but I think that short notes about my development status are more likely to be kept updated be me, comparing to long blog posts for which I don't have much time lately. So no just for testing period, I invite you dear reader to follow me on twitter :).
Saturday, May 9, 2009
What I'm doing now?
I know, I'm not posting much lately, but the fact is that there is not much to post about. In my work I'm spending 7.5 hours at front of the computer working with T-SQL + C# or PHP, and after work I try to learn German so in the end I don't have much power left to make something else.. I wish I could speak German fluently, but well.. it takes time.. Anyway I have a list of things I want to do in the near future :
- Change entry page of my website so I could divide content based on topics such as j2me games, windows mobile games, pc games, other application, a bit about me etc, but I don't have idea how it should look right now..
- I have written some small useful apps and I want to put them online, but I need to make them fit my webpage content (look one point up).
- I'm learning .Net 3.5 Windows Presentation Fundation and already have an idea for 3 different apps which I want to write using this technology.
- I'm in the beginning of writting Windows Mobile Game - engine and main menu is done already (Stani - I fixed the menu, shoudl work with your thumbs now ;) ).
- Want to see next Star Trek movie :D
Tuesday, April 21, 2009
Sigmore Mines 2 Nightly builds
Hi,
I have a bit of motivation to work on new features of SM2. The result of this is a nightly build version of Sigmore Mines 2. If you want to live on edge and see today test upcoming features, go to my forum and download latest nightly build. Here is the direct link : click.
I have a bit of motivation to work on new features of SM2. The result of this is a nightly build version of Sigmore Mines 2. If you want to live on edge and see today test upcoming features, go to my forum and download latest nightly build. Here is the direct link : click.
Friday, April 10, 2009
Easter Wisches
I'm going to Poland for Easter and I'm not taking my laptop with, but I will try to visit my forum from time to time so hope to see you there :) - forum.
And of course happy Easter very one :).
And of course happy Easter very one :).
Saturday, April 4, 2009
SM2 1.02
Sigmore Mines 2 - Version 1.02
* Fix : Corrupt save game when book was in inventory while saving.
New version is now posted to all three portals (GetJar, Mobilerated, Phload), how soon it will available for download depends on portals' processing time.
* Fix : Corrupt save game when book was in inventory while saving.
New version is now posted to all three portals (GetJar, Mobilerated, Phload), how soon it will available for download depends on portals' processing time.
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