Thursday, November 8, 2007

Sigmore Mines 2 - 8 Nov 07

I was playing a bit with Sigmore Mines 2. I've made a few low level engine changes, mostly not noticeable to players, but I have managed to implement a different color for each line in my textPanel class. This have resulted in a new update for SM1, now if monster hits you the info about it will be shown in red, if you or monster miss the info will be yellow, and if you hit the monster, info about it will be in green.

Recently "Uthar" is giving me much support when it comes to new ideas, bug fixes and comments about gameplay. He has made few sprites for SM1, and in particular the way how Sigmore Mines 2 will look is mostly because of his ideas and propositions. So big thanks for him for that.

No comments: