Thursday, January 29, 2009

After a month (well almost)

Hi all,
It is almost a month from release of Sigmore Mines 2 and I must admit, I'm happy how the things are going. Looks like there are no show-stoppers bugs in my game, and the game itself was well received, by the players :) (thanks for the mails guys!:) ). I am also surprised that Sigmore Mines 1 is not dead. I thought that when I release SM2, no one will buy SM1 - guess what, I was wrong :).

Looks like even with this beta testing phase, I still managed to include such thing as "Strength" instead of "Strenght".. I don't want to release a new version only to fix spelling error, so I think I will implement new functionality also. Someone suggested such thing as high-score table. I really like the idea, especially when connected with posting score online. I am just not sure what player actions should be incorporated into a score and how to weight them.



By the way. Maybe someone know free subscription system which I could use to notify the participants of a new versions of my games? What do you think about building community around my website? How would you like it to look like?

Saturday, January 10, 2009

Sigmore Mines 2 featured on Phoload!

Looks like Phload like my game so much that they have decided to put it on the main page:). I don't know for how long it will be there, but I'm happy that they liked my game so much to put it there:).

PS I've just arrived to Vienna, I will answer all mails tomorrow.

Thursday, January 8, 2009

First day of waiting

I am still waiting for portals to process my game. Getjar product information is saying that SM2 is active*, but the link they gave me is still not working. On mobilerated my game has "pending" status.

What was a nice surprise for me is that even if the game still cannot be downloaded from portals, I have got sales! (yes sales - not just one :) ). But please people, wait for the game, be sure it's working on your phone before you buy it, ok? I am doing it for fun and fame ;) but as a lone game developer, I don't have all the handsets of the world and I can't ensure that it's working on all phones. So first download the game (when it will be possible), play it a bit and if everything is fine, but it ;). But still those sales were a nice birthday present :).

* The getjar site is a bit of lottery now.. if you have "Application not found" page, just hit refresh until it "finds" the app..

Wednesday, January 7, 2009

Sigmore Mines 2 Released!

Today are my birthdays and as a birthday gift, I have decided to release Sigmore Mines 2 :). Website is up and game files are posted to portals (getjar and mobilerated). Now I have to wait and see how players will like my game. Anyway happy playing :)



Monday, January 5, 2009

Hunting bugs

Even now as I'm writing this post, someone is (probably) playing SM2 trying every wired combinations to find bugs which I couldn't find before ;). Looks like I have bugs in level generation code, too powerful spells, something called "null crossbow" ;) and few other things. But everything is being fixed sooner or later. Yet I must admit, I did not expected to have so much minor mistakes in my code.. oh well.