Monday, August 27, 2007
Denmark on the horizon
On 29 of August at 7:30 am, I will be on a plane to Copenhagen in Denmark. For five months I will be studding at Aalborg University Copenhagen at faculty of Medialogy. Here in Poland I would start my semester in October, but in Denmark they are starting earlier - in September, so they have stolen one month of my holydays.. I will not stop working on my game. In fact now I will be working on laptop, so I could program during lectures ;). By the way, I'm really happy of my game engine, it turned to be easy to use and quite powerful. I'm definitely going to use it for my next games. I like the way how I implemented scenegraph. My previous implementations were based on the idea that every type of object had it's own scene node, for example MeshSceneNode, LightSceneNode, etc.. this time I have only one generic scene node which contains SceneObject. SceneObject can implement interfaces such as IDrawable, ISelectable, IUpdateable and so on :). For now I think that this is the best scenegraph implementation I come so far.
Wednesday, August 22, 2007
Camera improvement and new GUI stuff
Today I have finished adding new functionality to my camera. I'm really proud of this new feature :). When I select a planet from list or by directly clicking on it, the camera rotates around ship to show selected planet in center of screen :). Speaking of list.. I have fully working list view :). Selecting a planet also displays it's data in the information area, as you can see on screen :). In the upper left corner you can see "fly to planet" button. This is my next task to do.
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Monday, August 20, 2007
Some GUI stuff
I've created some simple, but powerful gui system. Right now I have text buttons, buttons with images and text area what automatically warps text to new line and supports scrolling. Oh did I mention that I have my own cursor too?;) . GUI is implemented using Molly Rocket's Immediate GUI technique.
Drop down of FPS is because of not frustum culled planets - easy to fix in future :)
Drop down of FPS is because of not frustum culled planets - easy to fix in future :)
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Saturday, August 11, 2007
Randomness.
I'm losing my momentum of adding new features to my game.. Since a day or two (or three) I haven't added anything significant to the project. I'm striving to make myself working on some code, as a result GAWIN has gained random names generator for purposes such as naming celestial bodies. Tracking camera as I call it, is also implemented. It's centered on spaceship (a sphere right now) and you can rotate your view anyway you like. No zooming, though, I will implement it later. I have also some design plans for gui stuff. Right now I'm working on random generation of solar systems. It just generates random sized planets, but I want it to take also into account how far a planet is from the sun (to generate it's size and type of surface). After that I will probably work on gui.
Sunday, August 5, 2007
Project GAWIN : 5 August
I have implemented TextSceneNode class, now I can have descriptions of planets or spaceships floating near them on the screen. I'm thinking what to do next.. should I go for gui system, random solar system generator stuff, or maybe should I implement some basic functionality of spaceships?
Recently I have discovered a blog of someone who is just like me creating the same type of game, using the same technology - Java. Well he is even in my age :P. Hmm, a friendly competition? Cooperation? All I know that he has working gui stuff, so I have better get back to work ;) Here is a link to his work : Solariad
Recently I have discovered a blog of someone who is just like me creating the same type of game, using the same technology - Java. Well he is even in my age :P. Hmm, a friendly competition? Cooperation? All I know that he has working gui stuff, so I have better get back to work ;) Here is a link to his work : Solariad
Friday, August 3, 2007
Project GAWIN : 3 August
This day is sponsored by :
- billboards : you can see one which represents "selection" of planet
- skybox
Meanwhile my friend is working on frustum culling. Oh, yes I'm not doing this alone anymore. Remember when I said that my friend wanted to participate in development? Well, she is participating :) (yes SHE ;) ). She have implemented materials and lights already.
- billboards : you can see one which represents "selection" of planet
- skybox
Meanwhile my friend is working on frustum culling. Oh, yes I'm not doing this alone anymore. Remember when I said that my friend wanted to participate in development? Well, she is participating :) (yes SHE ;) ). She have implemented materials and lights already.
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Thursday, August 2, 2007
GAWIN : New update
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