I'm still working on spells for my game. Right now I have eight of them :
- Fireball - makes fire damage on a single target
- Frozenball - makes cold damage on a single target, also stuns target for a few turns
- Poison spell - for a few turns target is receiving poison damage
- Kindling spell - for a few turns target is receiving fire damage ( I don't know if this name is okay.. I just don't feel that "sets on fire spell" sounds good)
- Probe spell - gives information about the target
- Attack rating boost spell - for a few turns caster is receiving attack rating bonus
- Defense rating boost spell - for a few turns caster is receiving defense rating bonus
- Healing spell - heals the caster. I'm a bit concerned about this spell, I remember someone said that SM1 was hard before introduction healing spell and too easy with it.. Maybe I should remove this spell or allow it only with easy difficulty setting.
From comments on my blog I try to implement also :
- Spell converting healing potions to mana potions
- Spell which reveal the map
- Townportal - it's already implemented as a scroll, I have a concerns that making it a spell which is available for the player at any time will make game to easy (the same as with healing spell)
Spells from my ideas but I don't know if I will add them soon - they need friendly AI.. :
- Charm monster
- Summon monster
- Identification spell
Also some ideas from the readers are already in the game (
Benoît's mostly).
2 comments:
Świetna gierka się zapowiada! Brawo!
Uhh...in English, if possible, unknown polish (?) person...!
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