What I want :
Units' attributes such us Strength, Agility, Ingenuity, Vitality, Magic and derived from them by some mysterious formula : Dodge skill, Archery accuracy skill, Melee accuracy skill, Archery Power, Melee Power and maybe some more? Also I want that equal units should have 50% "to hit" chance..
What I have:
Nothing.. I just don't know how to "make" this system well balanced and also to allow almost infinite ability to develop player's character..
Btw:
Simon says : "Leave a comment".
Thursday, February 7, 2008
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