Saturday, February 23, 2008

Village is completed...almost.

I have completed the basics of village. My test village have blacksmith, herbalist, elder and inn keeper however right now you can only listen to the inn keeper's gossips.. Blacksmith and herbalist can't trade, because I haven't implemented items yet. I'm in need of sprites (all my NPCs look like mage character). Also, I need grass sprite and furnitures for these shops..

Oh, I almost forgot to mention that implementation of my game world can handle multiple towns and traveling between them. All I need is a content and some kind of reason for the player to travel between towns. I was thinking about something like missions (hm quests?). Maybe escorting NPCs or patrolling the area?

1 comment:

Anonymous said...

you can cap item's levels in one town thus forcing players to travel mines through next town.
when player reach second town, you can enable him to travel back to first city, by means of some portal. the reason for traveling back is to update main quest plot. the elder is suitable character to maintain main quest. next towns may not have the possibility of identification of items.