As now I have a beta tester, the quality of Sigmore Mines is going to enhance:). Right now I have a new version laying on my hard drive with such changes as :
- Portals and stairs are asking you if you really want to use them
- When distributing level up points to attributes, "go back" will only automatically gain focus when there is no more points left
- Magical items in inventory are now marked with "!" sign
- Fixed bug in key handling function what prevented using targeting on some phones
- Fixed some minor inconsistency in menus
- Tuned up difficulty level because the game was a bit to hard
- Sometimes you need a key to go down to next dungeon
- Main screen shows now what weapon are you using, if your hit-points goes to low,they will change color to red.
- In character screen there is info about how deep in dungeon you are.
I will update version on http://www.getjar.com/ when I will make more things, right now I my "to do" list looks like this :
- add ability to load and save game, this feature will probably be the only difference between demo and commercial version
- maybe add a bit more variety in titles
- add healing shrines
- looked doors with keys on enemies
- quest : kill enemy X and take his weapon or something
- some form of gambling either cash gambling or buying unidentified items like in diablo
- this one is quite fun : go to my website, watch an add or something and get a code for free gold in game :D
- quest : find/rescue a person guarded by a mini boss
- ability to view enemy stats (this could be as a magic spell)
- and of course I need to add magic attacks
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